To summarize a MOBA for you, 5 players on each team join an arena that consists of 3 lanes. This requires skill, strategy and lots of teamwork! With hundreds of different champions available in game, players must work together with their teammates in order to defeat the other team. If used sparingly, though, I think it could do just fine.Simply put, League of Legends is an online MOBA (multiplayer online battle arena) where players battle each other using in-game champions. I know when I see that yellow box all lit up, I’ll be looking for problems, and that’s not the way the game was meant to be enjoyed. It could easily create a placebo effect, which might result in more backlash than if Riot just hadn’t said anything. While I understand the idea behind the service ticker – more communication with the player base – I do hope Riot uses it sparingly. The Button does allow winning teams to still get the win and get ELO recorded, but at 50 percent the normal rate. I’m glad to see I didn’t lose any ELO as a result. From that point forward there was a solid five second delay between a given command and the corresponding action. In the game you see above, everything was fine until about the five minute mark.
Loss forgiveness comes as a result of what’s known as “The Button.” The Button is a switch Riot can throw whenever there’s trouble that sets the game into a special mode to prevent players from accruing losses and losing ELO as a result of technical difficulties. That’s a game from last night, shortly after Riot’s new service ticker alerted me that the company was aware of some general service issues and working on a fix. Granted, we’re waiting on a lot of improvements, to both the game and the PvP.net client, but little surprises here and there are much more enjoyable than the long wait for “ incoming” features. I really hope Riot keeps that up in the future. It’s kind of hilarious, but not knowing that this was on the way made me really happy when it was actually implemented.
I actually think I’m only using eight, and that includes some redundancy for minor changes, like four percent attack speed instead of six armor penetration. I’m hoping that means we’ll get to see some improvements to what’s currently there. Ten pages is a crazy amount of diversity for the current mastery system. In case anyone is wondering, the feature is free. The system is simple enough – you save your masteries by creating a custom title for your page and then adding as many pages as you like, up to 10. Today’s patch included multiple mastery pages. I thought it might be something small and simple but instead we got a long-awaited feature. Late last night, Guinsoo tweeted that a “ sneaky new feature” might make the patch.